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I'm still yet to play about half of the games from this jam, but yours really stands out artistically, for me. The unique visual style is perfect for Bitsy - it's impressive how the tiny sprites and minimalist palette can still form their own style like that.

When I was playing it through the first time, I wandered into the Museum, but then I wandered back out again without talking to the person in there because I wanted to check out some other things first, and unfortunately this meant I missed out on hearing what the scientist had to say before the rest of the game happened. I also see that you can miss out on hearing what people have to say if you move to the new screen and then move back. I was thinking you should have anticipated players like that and put in safeguards against the game advancing too fast, BUT THEN I saw how the game "ends" and realised that I hadn't missed out after all. Well played, if that was your intention. The whole story is poetic in its execution.

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Thanks a lot for the feedback AK!

Well it's half intentional half "omg no time left" :D

On second play i noticed this is a nearly mute story...

You don't have to bump into characters at all in this one!

(if you don't wish to)